Check out my final thoughts of Annapurna

My d4 DICE reviews are a quick and easy to digest review of a board or card game. Along with a brief introduction to the game I use DICE as an acronym for Duration, Interaction, Complexity and Engagement to quickly explore a game. Enjoy!

Player count: 2-4 players
Play time: 45-60 minutes
Designers: Rebecca Horovitz
Publisher: Fiat Lucre LLC

Annapurna Massif is located in the Himalayas in Nepal. It is a cold and dangerous place. Climbers need to have the proper equipment, the right training and the right mindset to reach the peak.

If that all sounds like too much adventure, hard work and danger then perhaps climbing the Annapurna cardboard mountain sounds like a better idea.

Annapurna is a memory based card game with the potential for a lot of take that. In Annapurna each player will lay out a mountain of cards and attempt to ascend to the top. Players will be moving up the mountain, revealing cards as they go. The mountain is treacherous and dangerous and players will need to watch out for rockslides, yetis and other dangers with every turn of the card. But using your binoculars, rope and chocolate bar will provide assistance in your ascent.

Players can also add cards from their backpack to their mountain to make for an easier journey or add cards to you opponents mountain to make them face the dangers and perils of a climb. Players will also need to balance their yin and yang and once all players have reached the top the player who has the closest yin/yang to zero wins three flags. Players then reset their mountain and repeat until 1 player achieves 9 flags.

d4 D.I.C.E. Review

Duration

The game is relatively quick at around 45 minutes. Players will be ascending the mountain 3 or 4 times typically. Set up between ascents is quick with players simply shuffling their mountain cards and laying them out. You could play a shorter game by reducing the number of flags needed.

Interaction

Both the competitive and cooperative games are highly interactive. The competitive games can become mean if players decide to play it that way. It is not embedded in to the game but does form part of it. If you wanted to ignore that aspect you could but you will be missing out some of the gameplay.

Complexity

Rules are fairly straightforward as is a player’s turn. There are a few options available to you but deciding which one to take is usually obvious. Annapurna is a fairly accessible game. However, there is some terminology for the actions that takes some getting used to. Similar actions (i.e. laying cards in your mountain or in your opponents mountain) have different names if you are climbing the mountain or have ascended the mountain.

Engagement

Did I feel like I was climbing a mountain? A little, but I was not fully engaged in theme personally. Don’t get me wrong I don’t mean this as knock on the game. There are plenty of games that I really enjoy were I don’t engage with the theme and this was just my own personal experience with the game.

Annapurna is coming to Kickstarter later in 2020.
Please note – Annapurna was provided as a review copy from Rebecca Horovitz.