My d4 D.I.C.E. review can be found here
My d4 DICE reviews are a quick and easy to digest review of a board or card game. Along with a brief introduction to the game I use DICE as an acronym for Duration, Interaction, Complexity and Engagement to quickly explore a game. Enjoy!
Wayk is a one to two player abstract strategy game from designer David Abelson and soon to be published by Fisher Heaton Games. In Wayk you control two robots aboard a space ship full of humans in stasis. However, the ship is about to explode. Playing as the robots you are tasked with waking up all the passengers and transporting them to escape pods.
The corners of the hex boards form a triangle where the stasis chambers are lcoated. Robots must move and follow certain restrictions to release the statis chamber which can then be transported to the escape pods to score points
The game ends when there are no legal moves left, all the stasis chambers have been removed or all the escape pods have been used. The player who scores the most points is the winner.
Wayk is a very interesting abstract puzzle game. When you begin the game there are a lot of places where you can move your robot and as you progress through the game, movement becomes more restricted. The later parts of the game can slow down a little, especailly with analysis paralysis prone players. Wayk is a puzzle, one wrong move can result in your robot being trapped or your opponent freeing the escape pod that you was planning on freeing.
Even though the theme feels a little tacked on I like the idea of playing a robot traversing a doomed ship to release its human inhabitants. But in the end I didnt really take on the theme much and it is very abstracted, just something to bear in mind.
Wayk is a quick playing game, around the 30 minute mark, and is a neat two player only abstract game that my wife always seems to beat me at. At least one of us saved a decent number of humans from the ship.
Please note – Wayk was provided as a review copy from Fisher Heaton Games.