Whenever a throne is involved there always seems to be infighting and power struggles between the courtiers and members of the royal family.

The years of brutal conflict on the chess board is coming to an end and victory is close. The King and his courtiers are battered and weak. You must execute your plan without delay, but one wrong step could see your downfall.

Do you have what it takes to seize the throne.

Division: Throne Room is a solo or two player abstract strategy game, designed by James Hitchings from Mad Games, where players manipulate a three by three grid by moving Courtier cards around employing chess rules. Players will have Palace cards which show three different chess pieces in different locations which players must complete. Courtier cards are moved based on a custom set of dice.

On a players turn they will roll the two unique dice. The dice show the characters of certain chess pieces (Pawn, Rook, Knight, Bishop, Queen, King). The player will pick one of these die and move the corresponding piece like it does in Chess, swapping with the piece that it “takes” (Pieces can jump over another piece that might be in its way). Play continues like this back and forth until a player matches the pattern on their top most Palace card. Once they match the pattern they discard the card and take another turn. Once a player completes all of their Palace cards they are classed the winner. Players cannot “undo” a move that was just performed meaning that careful planning and clever use of the pieces is essential.

Throne of Thoughts

Division: Throne Room is a quick playing solo/two player abstract card game. I like how they have taken the core concept of Chess and distilled it down in to a low foot print, quick playing, back and forth game. Turns are super quick; you roll a dice, pick one and move that card according to the movement rules of Chess. The game comes with reference cards which detail how the pieces move so people who aren’t familiar with chess can still play. It is neat how the pieces can “jump” over other pieces that might be in their path. The game state can change very quickly and you can go from almost completing a card to your opponent undoing that very quickly. Frustrating (in a good way) when it happens to you but so satisfying when you do it to your opponent. You can’t undo a previous move which adds another element to the game. The artwork is fantastic on the Palace cards. I have enjoyed my plays of Division: Throne Room, it is a fun back and forth game with a little bit of dice rolling.