Snaggit is the latest game from Yay Games (Ominoes, Sandcastles and Frankenstein’s Bodies) and is a two to six player speed reaction game that also has a hint of bluffing. It is easy to understand and play and is great for families as well as hobby gamers . Read on to find out more about my thoughts on the game and an overview of the gameplay.

Quick Thinking Thoughts

I am going to start off by saying Snaggit is a ton of fun. I have had some laugh out loud moments with this game, especially with the call out cards. Some of the creative things that people have come up with are hilarious. There are plenty of challenge cards and animal cards that there are enough combinations to keep people entertained.

Snaggit is a very quick playing game and is great for lunch time gaming, end of a games night or as an ice breaker. The accessibility of the game is great for non gamers and has minimal rules over head. It can be set up and explained in minutes. It offers some fun moments as players are racing to grab the cards and making mistakes. The groans and cries of “Oh no, why did I pick that” and “wait….I didn’t mean to pick up that one” echo around the table often. This is a speed game with some creative on your feet thinking and as such needs to be played with people who will be comfortable with this. But with the right crowd and people getting in to the spirt of the game you can have a lot of fun. And lets face it, why play games if not to have fun? Yes, there is a time and space for the 2-3+ hr meaty euros with a mass of rules that takes 3 plays to “get”, but there is also time to sit around a table, grab some cards, make up some hilarious statements have a laugh with your mates. Snaggit sits comfortably in the “having a laugh with your mates” category and I recommend that you check this game out. Great fun and great laughs all in a small package.


In Snaggit players will be racing to grab (or snag) cards from a display of six cards. But each round there is a new challenge that the players must adhere to. All the cards in Sanggit are based on animals and each animal card has a movement icon (paws, wings, hooves etc), an animal (scorpion, polar bear etc) and a habitat (water, jungle, fields etc). There also two types of challenge cards, “match it” and “call out” which when combined with the revealed animal card will determine the challenge faced by the players.

Match it cards indicate which animals cards can be grabbed from the middle display. For example, one challenge card might show that players can grab all animals that match a movement type. An animal card is revealed and it is a boa constrictor which has a slither movement. So the combination of the challenge card and animal card means that players need to grab any animal that slithers. There is a decent amount of “match it” cards and animal cards that there are plenty of combinations to be had. There are also “doesn’t match” challenge cards.

The “call out” cards work slightly different and this is where the element of bluffing comes in. Call out cards will show the symbols quickest, strongest and biggest. These cards make the players be imaginative with the animals they grab. If a call out card with biggest is displayed players need to race to find an animal that is the biggest at whatever the player can think of. So it might not be the biggest in terms of animal size but the biggest with respect to shoe size, or ears or brains or anything else that you can think of. Imagination can run wild at this point. These cards create some interesting and creative thinking from the players as they race to grab a card and think up of something funny and creative to justify there selection. The other players can also challenge these statements and as a group must decide if their statement is accurate.

All correct matches and call outs are added to the player’s pile of cards and score points at the end of the game. any incorrect cards are discarded along with an additional card from the player’s stack.

Game End

The game ends when there are not enough animal cards to refill the circle of six at the end of the round. The player with the most cards in their stack wins the game.